September 29, 2007

Late breaking news

Facebook <b>Games</b>: Scrabulous Is Fabulous

Facebook developers recently added a Daily Active Users metric to their Applications page, and those numbers drastically changed my thinking of what games are currently working on the social network.

THE ANGRY T&#39;S TOP TEN OLD SCHOOL VIDEO <b>GAMES</b>

As I typed the sentence above I realized that I played so many video games growing up that I could probably be categorized as any of the names above. However, I played sports games about 95 percent of the time, so when I stayed home on

Singapore Airlines passengers get emulated GBC <b>games</b>

See, the airline offers emulated Game Boy Color games for use during your flight, to help you stab that foul beast called boredom directly in its disgusting, black heart. While a nice gesture, it turns out the emulation software has

<b>Games</b> as art: Halo, Bioshock

I write a lot about video games here. Partly because I'ma gaming nerd who enjoys games. Also because I think games are an interesting art form, the first uniquely new medium since cinema. Games have visuals, and sound, and story.

Nine Down, None To Go: Kojima Productions Talks Metal Gear Solid <b>…</b>

Show-goers were blown away by the tape, and that excitement followed the game through its release in 1998. I think that really set the stage for what has become an integral part of our studios approach to making games offering

Some <b>Game</b> Design Links

As a game designer (or wannabe), we have to read, think, write (mostly for definition and communication), draw (mostly sketches) and blink a lot. What do we really think about? Here are some questions and attempted answers by various

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Late breaking news

The Magic of Thinking Big.

The Magic of Thinking Big
by: David Schwartz
publisher: Fireside
, released: 02 April, 1987

price: $11.20 (new), $2.02 (used)

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Late breaking news

Nine Down, None To Go: Kojima Productions Talks Metal Gear Solid <b>…</b>

Show-goers were blown away by the tape, and that excitement followed the game through its release in 1998. I think that really set the stage for what has become an integral part of our studios approach to making games offering

Some <b>Game</b> Design Links

As a game designer (or wannabe), we have to read, think, write (mostly for definition and communication), draw (mostly sketches) and blink a lot. What do we really think about? Here are some questions and attempted answers by various

Interview: Never Mind The Boll-Ocks, Here&#39;s 1988 <b>Games</b>?

As Dark Horizons notes: "1988 Games is bringing the shooter game exclusively to the Nintendo Wii shortly, and Boll will shoot the $6 million project in Vancouver in 2009. The goal of the game is to drive a fully-armed nuclear warhead

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